You can buy pet food from the pet store or the barn animal store, and make it at the Farmer’s Table. Play solo or take on quests together in 8-person multiplayer!Įnter the player inventory and click on the map tab, or simply press “M.” There’s dragons, magic, a main questline, RPG-style skill progression, and even a final boss. Sun Haven is a fantasy farming sim with RPG inspiration. Players are no longer able to back Sun Haven on Kickstarter, Indiegogo, and our website, but you can support us on our Patreon. All pre-order exclusives were cosmetic only (no gameplay advantages).Ĭan I still support the team on Kickstarter? The pet baby tiger and the pet baby dragon were exclusive to the pre-order pledging period, which ended on June 13, 2021. How will I receive my mask, pets, etc.? Can I still obtain rewards like the pet baby tiger and pet baby dragon?Īpart from the game itself, you will receive all rewards via in-game mail. On Steam, click on "Games" at the top and then choose "Activate a Product on Steam." If you did not receive your codes, please contact the team at for further issues. If you opted to play on Switch, the game codes will be given out at the time of our Switch release. Check your email for an email from with the subject "Sun Haven Backer Rewards" that contains codes for the game and any other rewards. If you opted for a Steam copy of Sun Haven, all Steam codes have been distributed. Yes! Sun Haven is playable on Steam Deck. There are many more features and additions ahead, you can check out our Official Road Map for more information on what's coming up for Sun Haven.Ĭan Sun Haven be played on the Steam Deck? Yes! Controller support is now available for Sun Haven.Ĭurrently, our plan is to ship to Nintendo Switch at the same time as Sun Haven's 1.2 release on Steam. Removed the deprecated BepInEx.You can play Sun Haven on both PC and Mac computers.Removed all submodules in favour of using NuGet to manage external dependencies.Upgraded all projects to the new csproj format.Removed BepInEx.Patcher (hardpatcher for mono and.Fixed game crashes when a console cannot be allocated on Windows.Fixed possible console-related crashes in Wine ( #325).Improved logging for plugin dependency loading errors.Fixed not detecting plugins with indirect BepInEx reference ( #240).Fixed possible crashes when trying to query for Unity version ( #229).Optimized log source and log listener event handling. Fixed multiple BepInEx instances running the chainloader at the same time ( #322).Improved file logging especially for concurrent game runs.Improved console output on Unix (both Wine and native Unix games).Fixed crashes on Unity 4 games caused by ThreadingHelper.Il2Cpp: Added fork of Il2CppAssemblyUnhollower.ConfigFile.Values is now marked as public for consistency with ConfigFile.Keys property.ConfigEntryBase constructor is now marked as protected to allow use in custom config entries ( #403).ManualLogSource now includes overloads for interpolated string handlers to improve logging performance.BepInDependency now supports specifying version ranges for the dependencies using npm version range syntax.Allow piping BepInEx console to Unix terminal on Wine as well ( #322).The x.y.z.w form will still be accepted, but the w part will be ignored for all but logging purposes.Plugin versions are now required to follow semver 2.0.0.Added new attribute-based preloader patch syntax ( Example).Unity Il2Cpp: an ahead-of-time compilation tool used by Unity.
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